I mentioned it twice this week, once in a post about Rosella Path and once in a post about Rosella String. Today I’m going to give the first look at a new library I’ve been developing as part of the Rosella project: Template.

Template is a text templating library drawing significant inspiration from software like Liquid, ASP.NET, and other sources. It is one of a new class of Rosella “high level” libraries, which build on several of the lower-level foundational Rosella libraries. Originally the stated goal of the Rosella project was to have a lot of small independent libraries, but with Template that goal is starting to change. Now I plan to have libraries of multiple levels, including low-level libraries which tend to be fundamental and independent, and higher level libraries which build on the base functionality to do bigger and better things.

Enough of the philosophy, let’s look at some code. Using the templating library is very simple. Currently, the code looks like this:

var engine = new Rosella.Template.Engine();
string output = engine.generate(template, context);

The variable template is the string template, and context is the data item that provides information necessary to render the template. By default, I have three different types of tags that can be used in a template: Data (<# #>), Eval(<% %>) and Logic (<$ $>). This is just the default list with the default tag delimiters, the user can add new types of tags, remove old tags, or set custom delimiters for any of these. When the interfaces all stablize and I’m ready to mark the library “stable”, I’ll talk more about how to do all this customization. For now, I’m going to talk about the defaults only.

Data blocks take a single argument, a search path (using the Rosella Path library) to get data out of the context. For instance, if this is my context:

var context = { "Foo": { "Bar" : "hello!" } };

And if this is my template:

I like to say "<# Foo.Bar #>"

The output will look like this:

I like to say "hello!"

Eval blocks take nested code, compile it and execute it. By default the compiler used is the winxed compiler, but the default compiler can be changed or new tag types can be registered with new compilers (you can have multiple HLL source types in a single template, with different tags for each). Inside the eval, you have access to the variables output (a StringBuilder) and context The context object. Here is an example of an Eval block in a template:

<%
    for (var x in [1, 2, 3, 4])
        push(output, sprintf("Item #%d\n", [x]));
%>

And the output will look like this:

Item #1
Item #2
Item #3
Item #4

Eval templates can be dangerous if you’re using them in an untrusted environment, like the web. They can be disabled if you don’t want them to be available.

The last type of tag are logic tags. Logic tags come in a variety of different types, and do all sorts of things. Here is a complex example:

<$ for foo in bar.baz $>
    <# foo #>
    <$ if foo == "hello" $>
    Found a Greeting!
    <$ else $>
    Just some normal text
    <$ endif $>
    <$ include foo/bar.txt $>
<$ endfor $>

This example is just a silly example, and the output depends on a lot of factors. I’ll give a few notes, however. First, the for loop looks up the path bar.baz in the context object, iterates it, and stores subsequent values in a temporary variable named foo. The contents of the loop are repeated, each time with a new value. The if/else block can compare variables with other variables, variables with constants, constants with constants, etc. It has a then and optional else block. There is also an unless block too, which I didn’t show, but operates opposite to if as you would expect. The include block includes the text of a separate file, recursively parsing it as a template using the same context object.

Loops have a few magic variables that are defined inside them:

<$ for foo in bar.baz $>
<$ if __FIRST__ $> ( <$ endif $>
    <# foo #>
<$ unless __LAST__ $> --- <$ else $> ) <$ endunless $>
<$ endfor $>

If I have this context object:

var context = { "bar" : { "baz" : [1, 2, 3] } }

… I’m going to get output like this (the whitespace in the template is not ignored):

(
    1
    ---
    2
    ---
    3
)

The magic variables __FIRST__ and __LAST__ resolve to true or false if we are at the first or last item in the loop, respectively. Also, if we are iterating a hash, the magic variable __KEY__ will contain the name of the current hash key (foo will contain the value). If I use the for loop with a scalar value (not an array or a hash), it will iterate just once, and both __FIRST__ and __LAST__ will be true.

Those are the basics of the Template library. I’m already starting to put together a small collection of templates and even a utility program for generating them. One program I’m putting together right now is used to create stub test files from a test template. From the Rosella directory, I can do this:

./test_template test --lang=winxed --lib=rosella/string.pbc --class=Rosella.String.Tokenizer

That program will load in the given library, get the given class object, get a list of all methods and vtable overrides in that class, and will create a stub test file in the given language with Rosella Test goodness. Currently, I have templates for NQP and Winxed written. I may put together a template for PIR or other languages too.

Another thing I can do is this:

./test_template harness --lang=nqp

That will automatically create a new test harness in NQP. These two bits of functionality together make testing a snap. This is just the start, of course. As far as testing is concerned, I want to start putting together templates for tests with MockObject as well, although I’m not sure what I want the interface to look like.

I want to put together many other types of standard templates, like distutils setup program templates, templates for doing parrot-related tasks (PMC source, op library source, Test::More-based PIR tests, Parrot API function templates, etc. Basically, if you’re doing work on Parrot, I want to have text templates around to help make your work go faster.

I’ve got a lot of work left to do on this library. The internal logic is not nearly in the form I want it to be in, and it’s not nearly as customizable yet as I would like it to be. I am starting to put together tests for the functionality I like, and am planning for the changes I want to make. I don’t want to give any kind of timeline for this work, but I am pretty excited about this new library and will probably focus on it a lot more in the next few days, especially if we have a long code freeze before the 3.6 release. I need to wrap up my current Packfile branch and start planning for my next big parrot-related project (probably 6model), but between now and then I am going to be playing with this.