Overview
The Rosella Random library provides tools for generating and using random numbers.
Concepts
Pseudo-Random Numbers
The Rosella Random library contains several utilities for generating pseudo-random numbers. We use the word “pseudo” because even though the generated number sequence appears to be random and subsequent numbers appear to be unrelated there is still a fixed relationship. Pseudo-random number generators (PRNG) will generate the same exact sequence of numbers given the same starting conditions and internal state.
PRNGs work best by seeding. You provide a unique number or source of entropy to the PRNG before generating any numbers to start the internal state from a position that cannot be guessed easily. If properly seeded, you should get a sequence from your PRNG that is apparently random and mostly unique.
Namespaces
Rosella.Random
The Rosella.Random namespace provides a series of utilities for working with random numbers.
// Get a default uniform distribution number generator
var prng = Rosella.Random.default_uniform_random()
// Get a default normal distribution number generator
prng = Rosella.Random.default_normal_random()
// Shuffle the array contents randomly
Rosella.Random.shuffle_array([1, 2, 3, 4, 5]);
Classes
Random.RandomNumber
Abstract parent class of pseudo-random number generators. This class provides the basic interface for PRNGs. Do not use this class directly, use a subclass instead.
Random.RandomNumber.MersenneTwister
An implementation of the Mersenne Twister algorithm. It is a generator of uniformly-distributed random numbers.
Random.RandomNumber.BoxMullerNormal
An implementation of the Box-Muller transform. It is a generator of normally-distributed random numbers.
Examples
Winxed
This program uses the random library to generate and print two histograms: one for the uniform distribution and one for the normal distribution:
function main[main]()
{
var rosella = load_packfile("rosella/core.pbc");
var(Rosella.initialize_rosella)("random");
var rnd = Rosella.Random.default_uniform_random();
print("\nHistogram of 500 uniformly-distributed floats: ");
int buckets_a[] = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
for (int i = 0; i < 500; i++) {
int idx = rnd.get_range(0, 21);
if (idx >= 0 && idx < elements(buckets_a))
buckets_a[idx] = buckets_a[idx] + 1;
}
rnd = Rosella.Random.default_normal_random(10.00, 3.00);
print("\nHistogram of 500 normal-distributed floats: ");
int buckets[] = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
for (int i = 0; i < 500; i++) {
float value = rnd.get_float() + 0.5;
${ floor value, value };
int idx = int(value);
if (idx >= 0 && idx < elements(buckets))
buckets[idx] = buckets[idx] + 1;
}
}
function print_histogram(var buckets)
{
for (int i = 0; i < elements(buckets); i++) {
print(i, ": ");
for (int j = 0; j < int(buckets[i]); j++)
print("#");
say("");
}
}
NQP-rx
Users
The Rosella Query library uses the Random library for the .shuffle() method